
It was different than Life Is Strange or a Telltale game, or that wonderful-sounding thing you’re describing where the narrative changes. Outside of RPGs, I think Hitman is a good example of a game that is a single-player complicated game that had a service component, timed events, chapters that were released the way you’re talking about. At least for major publishers, I think just single-player alone is going to be uncommon, although there’s games like Divinity Original Sin 2 and stuff like that-there are still epic single-player RPGs, they’re just more double-A and less triple-A. Kirk: I think the “keeping it single-player” is the most challenging part of this, because the way multiplayer causes people to be more engaged, and more motivated to play, and get in there with their friends and do stuff, and that’s such a desirable thing for a game to have right now. The other potential answer is that you go fully online and embrace a living world, MMO-style, and then I’m sure there are a billion other ideas I haven’t thought of. Then a pack came out next month that was like oh, the players decided to side with the templar, and then this and this happened. In a Dragon Age live service game, for example, if everyone had to side with either the templars or mages and whichever faction got the most players that became the canon decision and the story evolved from there. One of the things you could do is make the story change based on what the players do, and there are some interesting experiments that I could imagine game developers taking.

I think there are a lot of interesting approaches you could take. Jason: I think that question is something that BioWare is asking themselves constantly also-how do you turn Dragon Age into a live service game while also making it story focused? I think the obvious solution that people have come up with so far is just making it episodic and releasing different parts of the story as time goes on.


My question: Is there a way to turn a game like Dragon Age: Origins into a live service game while keeping it single player and story driven? Erick wrote: I really enjoy your podcast and your GDC coverage was great! My favorite games are the story driven RPGs (KOTOR, Dragon Age:Origins, Mass Effect, Witcher 3), but they seem to be dying in this era of multiplayer games as a service.
